Roguelike
I think I forgot to implement resetting after a game over the last time I worked on this, so if that happens just refresh.
An unnamed rogue-like prototype, very derivative of The Binding of Isaac in concept. Dungeons are randomly generated, and there's a few different floors with different enemies, layouts, background textures, etc.
Walk around with WASD, press "Space" to attack in the direction you're holding. There's a boss on each level, and after you defeat them, you should be taken to the next level. The final boss is the "Raven King," but since this is just a prototype he can show up in a random room just for the sake of showing him off.
This is another project from my freshman year. There's still some missing features, e.g, the bombs and coins that you pick up don't do anything, there should be more "loot" and power-ups a la The Binding of Isaac, save/ reload, music, etc., and I'm not sure that the game actually ends right now - it's been a while since I've touched this project. It is playable though!